Hell Knight
Hell Knight
Intro An extremely loud roar, different from the Guardian's
Type Chaser
Signs of nearing Roars really loud and sometimes makes an even louder sound when he kills someone
Origin Doom 3
Map(s) Sector Six


Theme song Hell Knight theme shares the chase theme of SCP-049
Partners A Hell Knight duplicate
Stunnable? Yes

The Hell Knight is a boss in Slender Fortress.

Description Edit

The Hell Knight's attacks are similar to those of the Imp's: it throws fireballs at long range and substitutes to clawing attacks at close range, but it lacks sudden leaps and its clawing attacks are much slower, which gives the player enough time to dodge. However, it has a biting attack, which gives it a farther reach, and the green plasma it throws are much larger, more powerful, and have a wider area of effect, making them more dangerous in enclosed spaces. However, its ranged attacks are somewhat easier to dodge, as the Hell Knight's height means they are launched from farther up, making it possible to literally run under them.

The Doom 3 Hell Knight is actually tougher than the original Hell Knight, having almost as many hitpoints as the original Baron; the Doom 3 Hell Knight takes six direct rocket hits to kill, while the old Baron usually took five (depending on the random damage rolls). It is probably for this reason that there is no Baron of Hell in Doom 3; the Hell Knight fills the role. Essentially, rather than being the new version of its namesake, the Doom 3 Hell Knight is the reinterpretation of the original Baron of Hell.

In Slender Fortress Edit

The Hell Knight is a Boss in the Doom 3 pack. He is stunnable. You can still hear his roaring if the player dies without moving. The Hell Knight kills every class instantly except the Heavy and Soldier, suggesting he deals nearly 200 damage. He is pretty fast and can spawn up to 3 versions of himself.